AI Insights · Timothy · July 2021
Top 5 2D Realistic Games on Android in Italy - Q2 2021
Discover the performance trends of the top 5 2D realistic games on Android in Italy during Q2 2021, including download rates, revenue, and active user statistics.
Throughout the second quarter of 2021, the top 5 2D realistic games on the Android platform in Italy exhibited varying performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed insight into the performance of these popular games.
Woodoku - Wood Block Puzzle saw a fluctuating trend in weekly downloads, peaking at about 35K in mid-April before declining to around 11K by early June. Active users displayed a similar pattern, starting from approximately 116K at the end of March and experiencing a decline to around 98K in early June, before climbing back to around 113K by the end of the quarter.
Duskwood - Detective Story noted a decrease in both weekly downloads and active users over the quarter. Downloads fell from approximately 23K at the end of March to around 7K by mid-June, then surged again to nearly 19K by the end of June. Active users followed a similar trend, starting at around 59K in late March, dropping to about 39K in mid-June, and then recovering to around 71K by the end of the quarter. Revenue showed a steady decline from $3.9K in late March to around $1.4K by the end of June.
Tile Connect - Matching Games experienced a relatively stable performance in weekly downloads, ranging from about 9K to 17K throughout the quarter. Active users remained consistent, fluctuating between 38K and 45K. Revenue for the game was minimal, averaging around $1 per week with slight variations.
Scopa - Italian Card Game maintained a steady weekly download rate, starting at approximately 11K in late March and ending at roughly 10K by the end of June. Active users remained strong, hovering around 87K at the beginning of the quarter and slightly declining to around 82K by the end of June. The game generated substantial weekly revenue, consistently bringing in around $45K to $60K throughout the quarter.
8 Ball Pool displayed a stable trend in weekly downloads, averaging around 10K to 14K. Active users showed a steady increase, starting from approximately 156K at the end of March and reaching around 170K by mid-June, before slightly dropping to 158K by the end of the quarter. Revenue for the game fluctuated, ranging from about $13K to $18K per week.
For more detailed insights and data, visit Sensor Tower.